This is a list of suggested references for Art and Interaction
Computing at the ANU.
Boden, M. A. (2009). Computer models of creativity.
AI
Magazine,
30(3), 23.
https://doi.org/10.1609/aimag.v30i3.2254
Boden, M. A. (2015).
Creativity and ALife.
Artificial Life,
21(3), 354–365.
https://doi.org/10.1162/ARTL_a_00176
Boden, M. A., & and, E. A. E. (2009). What is generative art?
Digital Creativity,
20(1-2), 21–46.
https://doi.org/10.1080/14626260902867915
Bown, O. (2021).
Beyond the creative species: Making machines that
make art and music. The MIT Press.
https://doi.org/10.7551/mitpress/10913.001.0001
Candy, L., & Ferguson, S. (2014).
Interactive experience in the
digital age: Evaluating new art practice (L. Candy & S.
Ferguson, Eds.). Springer International Publishing.
https://doi.org/10.1007/978-3-319-04510-8
Carr, C. J., & Zukowski, Z. (2018).
Generating albums with
SampleRNN to imitate metal, rock, and punk bands (Vol.
abs/1811.06633). arXiV Preprint.
http://arxiv.org/abs/1811.06633
Edmonds, E. (2010). The art of interaction.
Digital Creativity,
21(4), 257–264.
https://doi.org/10.1080/14626268.2010.556347
Edmonds, E. (2018).
The art of interaction: What HCI can learn from
interactive art. Morgan & Claypool Publishers.
https://doi.org/10.2200/S00825ED1V01Y201802HCI039
Eldridge, A., & Kiefer, C. (2018).
Toward a
Synthetic Acoustic Ecology: Sonically Situated, Evolutionary Agent Based
Models of the Acoustic Niche Hypothesis: Vols. ALIFE 2018: The
2018 Conference on Artificial Life (pp. 296–303).
https://doi.org/10.1162/isal_a_00059
Fels, S., & Mase, K. (1999). Iamascope: A graphical musical
instrument.
Computers & Graphics,
23(2), 277–286.
https://doi.org/
https://doi.org/10.1016/S0097-8493(99)00037-0
Gaver, W. W. (1991). Technology affordances.
Proceedings of the
SIGCHI Conference on Human Factors in Computing Systems, 79–84.
https://doi.org/10.1145/108844.108856
Gonzalez Sanchez, V. E., Zelechowska, A., Martin, C. P., Johnson, V.,
Bjerkestrand, K. A. V., & Jensenius, A. R. (2018, June). Bela-based
augmented acoustic guitars for inverse sonic microinteraction.
Proceedings of the International Conference on New Interfaces for
Musical Expression.
https://doi.org/10.5281/zenodo.1302599
Greenfield, G., & Machado, P. (2015).
Ant- and
Ant-Colony-Inspired ALife Visual Art.
Artificial Life,
21(3), 293–306.
https://doi.org/10.1162/ARTL_a_00170
Jeon, M., Fiebrink, R., Edmonds, E. A., & Herath, D. (2019). From
rituals to magic: Interactive art and HCI of the past, present, and
future.
International Journal of Human-Computer Studies,
131, 108–119. https://doi.org/
https://doi.org/10.1016/j.ijhcs.2019.06.005
Jones, S. (2013-01-012013-01-01). Cybernetics in society and art.
Proceedings of the 19th International Symposium of Electronic
Art.
http://hdl.handle.net/2123/9863
Licht, A. (2009). Sound art: Origins, development and ambiguities.
Organised Sound,
14(1), 3–10.
https://doi.org/10.1017/S1355771809000028
Magnusson, T. (2010).
Designing Constraints:
Composing and Performing with Digital Musical Systems.
Computer Music Journal,
34(4), 62–73.
https://doi.org/10.1162/COMJ_a_00026
Martin, C. P., Glette, K., Nygaard, T. F., & Torresen, J. (2020).
Understanding musical predictions with an embodied interface for musical
machine learning.
Frontiers in Artificial Intelligence,
3, 6.
https://doi.org/10.3389/frai.2020.00006
Martin, C. P., Jensenius, A. R., & Torresen, J. (2018). Composing an
ensemble standstill work for myo and bela.
Proceedings of the
International Conference on New Interfaces for Musical Expression,
196–197.
https://doi.org/10.5281/zenodo.1302543
Martin, C. P., Liu, Z., Wang, Y., He, W., & Gardner, H. (2020).
Sonic sculpture: Activating engagement with head-mounted augmented
reality. In R. Michon & F. Schroeder (Eds.),
Proceedings of the
international conference on new interfaces for musical expression
(pp. 39–42). Birmingham City University.
https://www.nime.org/proceedings/2020/nime2020_paper8.pdf
Martin, C. P., & Torresen, J. (2020). Data driven analysis of tiny
touchscreen performance with MicroJam.
Computer Music Journal,
43(4), 41–57.
https://doi.org/10.1162/COMJ_a_00536
Martin, C., & Lai, C.-H. (2011).
Strike on
Stage: A percussion and media performance. In A. R. Jensenius, A.
Tveit, R. I. Godoy, & D. Overholt (Eds.),
Proceedings of the
international conference on new interfaces for musical expression
(pp. 142–143).
https://doi.org/10.5281/zenodo.1178103
Norman, D. (2013). The design of everyday things: Revised and
expanded edition. Basic books.
Proctor, R., & Martin, C. P. (2020). A laptop ensemble performance
system using recurrent neural networks. In R. Michon & F. Schroeder
(Eds.),
Proceedings of the international conference on new
interfaces for musical expression (pp. 43–48). Birmingham City
University.
https://www.nime.org/proceedings/2020/nime2020_paper9.pdf
Scurto, H., Kerrebroeck, B. V., Caramiaux, B., & Bevilacqua, F.
(2021). Designing deep reinforcement learning for human parameter
exploration.
ACM Transaction on Computer-Human Interaction,
28(1).
https://doi.org/10.1145/3414472
Shein, E. (2023). … and the computer plays along.
Communications of
the ACM,
66(4), 15–17.
https://doi.org/10.1145/3583082
Shneiderman, B. (2007). Creativity support tools: Accelerating discovery
and innovation.
Communications of the ACM,
50(12),
20–32.
https://doi.org/10.1145/1323688.1323689
Shneiderman, B., Fischer, G., Czerwinski, M., Resnick, M., Myers, B.,
Candy, L., Edmonds, E., Eisenberg, M., Giaccardi, E., Hewett, T.,
Jennings, P., Kules, B., Nakakoji, K., Nunamaker, J., Pausch, R.,
Selker, T., Sylvan, E., & Terry, M. (2006). Creativity support
tools: Report from a u.s. National science foundation sponsored
workshop.
International Journal of Human-Computer Interaction,
20(2), 61–77.
https://doi.org/10.1207/s15327590ijhc2002_1
St-Onge, D., Reeves, N., Kroos, C., Hanafi, M., Herath, D., &
Stelarc. (2011). The floating head experiment.
Proceedings of the
6th International Conference on Human-Robot Interaction, 395–396.
https://doi.org/10.1145/1957656.1957799
Wallace, B., Martin, C. P., Tørresen, J., & Nymoen, K. (2021).
Learning embodied sound-motion mappings: Evaluating AI-generated dance
improvisation.
Creativity and Cognition.
https://doi.org/10.1145/3450741.3465245
Zhang, Y., & Funk, M. (2021). Inspiration. In
Coding art: The
four steps to creative programming with the processing language
(pp. 195–200). Apress.
https://doi.org/10.1007/978-1-4842-6264-1_6